![]() ![]() or seen frustration until you build a cool deck only to find it doesn't work because of one of MTGO's thousand obscure bugs.Īll that said, if you're willing to accept MTGO's flaws and don't mind playing many of your games with people you don't really know, its probably an acceptable trade-off and as close (and simple - if you can ever say that about anything MTGO) as you'll get online. ![]() You haven't seen needless tedium until you've tried to resolve the stacks of triggers and effects you see in a Commander game that take seconds in paper but minutes online. Nagoya has standard Magic tournaments almost every day.- MONDAY: Card Brunch Kanayama, 6:30- TUESDAY: Hobby Station Sasashima, 6:45 pm- WEDNESDAY: Hobby Station Mei Eki, 6pm- THURSDAY: TCG 193, 7pm- FRIDAY: 6pm, FNM, Various locations (check MTG locator), Draft at Big Magic usually if enough people. Its hard not to not that MTGO's shortcomings are amplified, and doing speedballs right in front of you, in a MTGO Commander game. In my own experience, Commander loses something in the transition between the kitchen table with friends and an online game with faceless strangers and I've never really been able to get into it on MTGO. The ultra-competitve grinders mostly stick to constructed and the queues. There are a fair number of people who play jank and even complete nonsense themes just because, since building that way is dirt cheap on MTGO, plus more people who just want to pimp out their favorite mid-tier deck. You'll run into lots of high-power decks, even cEDH combos, but by no means exclusively, and you'll find lots of players looking for no infinite combo/no land destruction games. The MTGO-crowd definitely trends towards the more competitive-minded, but its not impossible to find a casual game or friendly group. ![]()
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